Archetypes
At level 20, the game reveals your archetype — a career identity based on how you played the prologue. This isn’t a class you choose from a menu. It emerges from your actions.
How Archetypes Are Determined
Each archetype has a formula based on two affinities:
Score = Primary Affinity × 0.6 + Secondary Affinity × 0.4
The game evaluates your affinity profile against every archetype formula. The one with the highest score wins. If you spent the prologue doing lots of Technical and Innovation quests, you’ll likely become an Engineer.
The Four Core Archetypes
| Archetype | Primary | Secondary | Identity |
|---|---|---|---|
| Engineer | Technical | Innovation | Builds things and invents solutions. The hands-on creator. |
| Pilot | Resolve | Technical | Handles pressure and understands systems. Cool under fire. |
| Scientist | Analytics | Innovation | Researches, discovers, and pushes boundaries of knowledge. |
| Manager | Command | Analytics | Leads people and makes data-driven decisions. The strategist. |
Future Archetypes
The system supports up to 10 archetypes (every unique pair of the 5 affinities). Six additional archetypes are planned:
| Archetype | Primary | Secondary | Identity |
|---|---|---|---|
| Flight Engineer | Technical | Resolve | Builds for extreme conditions |
| Mission Commander | Command | Resolve | Leads under pressure |
| Research Director | Analytics | Command | Manages labs and research teams |
| Systems Architect | Technical | Analytics | Designs complex integrated systems |
| Strategist | Command | Innovation | Unconventional leadership and disruption |
| Explorer | Resolve | Innovation | Improvises in the unknown |
What Your Archetype Means
Starting Service
Your archetype determines which tycoon service you can launch first. This is your agency’s initial revenue stream:
| Archetype | Strong Blueprints | Likely First Service |
|---|---|---|
| Engineer | Propulsion + R&D | Satellite Launch, Fuel Depot |
| Pilot | Life Support + Propulsion | Space Tourism, Cargo Delivery |
| Scientist | Navigation + R&D | Deep Space Exploration, Earth Observation |
| Manager | Operations + Navigation | Cargo Delivery, Space Tourism |
Long-Term Impact
Your archetype flavors your experience but doesn’t limit it. Every player can eventually unlock every service and pursue every contract. The archetype gives you a head start in one direction, but the tycoon phase rewards diversification.
Can I Influence My Archetype?
Absolutely — by choosing which quests to prioritize. Here’s the general flow:
- Levels 1–5: All affinities grow roughly equally. You’re sampling everything.
- Levels 6–15: Quests carry stronger affinity weights. Picking Technical-heavy quests will pull your Technical score ahead.
- Levels 16–20: Your top affinities solidify. The gap between your strongest and weakest becomes significant.
The game is designed so your natural preferences lead to a satisfying reveal. If you enjoyed the engineering quests, you’ll become an Engineer. It’s organic, not forced.
Can I Change My Archetype?
No. Your archetype is assigned once at level 20 and reflects your prologue journey. But remember — it’s a starting point, not a cage. The tycoon phase is about growing beyond your initial specialization.