Progression Guide
This page maps the full player journey, from your first task to running a multi-service space empire.
Week 1: The Prologue
Days 1–2 (Levels 1–5)
Goal: Learn the basics and sample everything.
- Complete introductory tasks across all categories.
- All five affinities grow to roughly 20–30.
- Meet your first NPCs and start building relationships.
- Earn your first credits and make your first spending decisions.
- Energy feels nearly unlimited — level-ups refill it, and you level fast.
- Milestone: Level 5 unlocks harder task tiers.
Days 2–4 (Levels 6–15)
Goal: Develop a specialty.
- Tasks are now filtered by your chosen path. Your choices start to matter.
- Your dominant affinities pull ahead to 40–60.
- First blueprint drops appear (3-star core tasks).
- Side tasks become available — quick ones for grinding, special ones for high-risk rewards.
- Invest in training and equipment that support your emerging specialty.
- Experiment with the Bold effort level on tasks where your affinities are strong.
- Milestone: Around level 10, your career direction becomes visible.
Days 5–7 (Levels 16–20)
Goal: Solidify your identity and prepare for transition.
- Top affinities reach 60–80. The gap between strong and weak affinities widens.
- Rare blueprint drops become possible on 3-star core tasks.
- Earn skill tokens from milestone tasks. Choose skills that match your trajectory.
- Build NPC relationships — these become your hiring pool.
- Save credits. Everything in your personal wallet becomes agency seed capital.
- Milestone: Level 20 — career reveal and archetype assignment.
The Transition (Level 20)
At level 20, several things happen at once:
- Archetype reveal. Your two strongest affinities determine your archetype (Engineer, Pilot, Scientist, or Manager).
- Agency founding. You start your own space agency with a name of your choosing.
- Wallet split. Personal savings become seed funding in your new agency account.
- First service. Your archetype and blueprint collection determine which service you launch first.
- Tasks → Missions. The task board is replaced by the mission board — now you dispatch crew instead of being crew.
The Tycoon Phase (Level 20+)
Early Tycoon (Levels 20–30)
Goal: Establish a profitable first service.
- Run missions through your first service to generate revenue.
- Accept entry-level contracts from NPC clients.
- Hire your first crew members from NPCs you befriended in the prologue.
- Learn the mission system (crew assignment, dispatch timers, resource management, deadlines).
- Accumulate blueprints for your second service.
Mid Tycoon (Levels 30–50)
Goal: Diversify and grow.
- Launch a second service using accumulated blueprints and credits.
- Pursue higher-tier contracts for better revenue multipliers.
- Level up crew through mission experience.
- Invest in growing weaker affinities to unlock more service types.
- Acquire tycoon-phase skills (contract gates, crew training boosts).
Late Tycoon (Level 50+)
Goal: Build an interplanetary empire.
- Multiple active services generating diverse revenue streams.
- Premium contracts requiring specialized crew and high affinity scores.
- Deep NPC network providing top-tier crew and exclusive opportunities.
- Pursuing mastery-level affinities (80–100) for the most demanding content.
- Working toward the rarest services (Deep Space Exploration, Asteroid Mining).
The Core Loop
At every stage, the fundamental loop is the same:
Energy → Activity → Rewards → Investment → Better Performance → Better Rewards
What changes between phases is the scale and complexity of each step:
| Element | Prologue | Tycoon |
|---|---|---|
| Energy | Personal stamina | Agency operational capacity |
| Activity | Tasks (solo, instant) | Missions (crew-based, timed) |
| Rewards | Salary + drops | Revenue + contracts |
| Investment | Training + equipment | Services + crew + expansion |
| Performance | Effort choice + affinity | Crew match + skills |
Key Resources Summary
| Resource | How to Earn | What It Does |
|---|---|---|
| Credits | Tasks, missions, contracts | Buy training, equipment, services, operations |
| General XP | All activities | Level up, unlock content tiers |
| Affinity XP | Task/mission completion | Shape identity, gate content, define archetype |
| Reputation | Task performance, contracts | Unlock harder content, NPC trust |
| Blueprints | Rare task drops, research | Unlock tycoon services |
| Skill Tokens | Milestones, rare drops | Purchase permanent skill unlocks |
| Commendations | 3-star completions | Collectibles, trade for bonuses |
| Ions (premium) | Real money purchase | Time-savers and earning boosts |