Missions & Contracts

After level 20, quests are replaced by missions — higher-stakes operations run through your agency. Missions are organized under contracts, which are client work orders that bundle multiple missions together.

Missions

Missions are the tycoon equivalent of prologue quests, but significantly more complex.

What Changes from Quests

AspectQuests (Prologue)Missions (Tycoon)
EnergyPersonal staminaAgency operational capacity
CostEnergy + timeEnergy + time + credits + materials
CrewN/AMust assign crew members
FailureImpossiblePossible
RewardsPersonal salaryAgency revenue

Mission Costs

Every mission requires multiple resources:

  • Energy — operational capacity (higher than prologue quests)
  • Credits — operational budget (fuel, equipment, logistics)
  • Crew — you must assign crew members with appropriate skills
  • Time — idle timer, same as quests but often longer
  • Affinity requirements — minimum agency affinity scores to attempt

Running a Mission

  1. Select a mission from your active service’s mission board.
  2. Check requirements: energy, credits, crew count, affinity minimums.
  3. Assign crew members (their skills and levels affect outcome quality).
  4. Launch the mission. The idle timer begins.
  5. Collect results when the timer completes.

Mission Outcomes

Unlike the prologue, missions can fail. Outcome quality depends on crew strength, resource investment, and your agency’s affinity profile. Failed missions waste resources but provide some XP.

Contracts

Contracts are the big-picture revenue drivers. An NPC client hires your agency to complete a series of missions.

Contract Structure

Each contract specifies:

  • Client — the NPC who issued it (their reputation and demands vary)
  • Service type — which of your services the contract requires
  • Missions required — how many missions you must complete to fulfill it
  • Deadline — time limit in hours
  • Reward — credits, reputation, and possibly rare items
  • Tier — difficulty/prestige level affecting both requirements and payoff

Contract Requirements

To accept a contract, your agency must meet:

  • Level requirement — your agency level
  • Reputation gate — minimum reputation with the client or generally
  • Service availability — you must have the relevant service unlocked

Premium contracts may also require specific skills (contract gate skills unlock these).

Fulfilling a Contract

  1. Accept the contract from the contracts board.
  2. Complete the required number of missions before the deadline.
  3. Each completed mission increments your progress counter.
  4. Once all missions are done, the contract resolves and rewards are paid.
  5. Missing the deadline results in a failed contract (reputation penalty).

Why Contracts Matter

Contracts are your primary revenue stream in the tycoon phase. They provide:

  • Credits — agency operating funds (with reward multipliers for higher tiers)
  • Reputation — unlocks better contracts and NPC relationships
  • Rare rewards — unique items, blueprints, certifications

The most profitable contracts require high affinity scores, skilled crew, and the right service capabilities. Building toward these is the long-term progression loop of the tycoon phase.