Quests
Quests are your primary activity during the prologue (levels 1–20). They’re how you earn credits, XP, affinity growth, and rare drops. Every quest costs energy and time, but they differ dramatically in what they offer.
Quest Types
Main Quests
The backbone of your progression. Main quests are long, strategic, and reward the most XP and credits. They’re also the primary source of blueprint drops.
| Stat | Value |
|---|---|
| Energy cost | High |
| Duration | ~2 hours (idle timer) |
| Rewards | Large XP, large credits, reputation, blueprint chance |
| Style | Strategic — decisions affect star rating |
Tip: Start a main quest before you put the game down. The timer runs while you’re away, and you’ll collect rewards when you return.
Quick Quests
Fast, low-commitment tasks for micro-sessions. Good for spending leftover energy, but rewards are modest.
| Stat | Value |
|---|---|
| Energy cost | Low |
| Duration | ~5 minutes |
| Rewards | Small XP, small credits, tiny affinity XP |
| Style | Tap and collect |
Side Quests
The depth layer. Side quests offer unique items, lore, NPC interactions, and cosmetic rewards. They’re where the world-building lives.
| Stat | Value |
|---|---|
| Energy cost | Medium |
| Duration | ~30 minutes |
| Rewards | Medium XP and credits, unique items, lore, NPC contacts |
| Style | Varied |
Star Ratings
Every quest is rated 1–3 stars based on your performance. Three factors determine your rating:
- Time efficiency — Did you complete within the optimal window?
- Resource investment — Did you put in the right effort for the quest type?
- Decision quality — For strategic quests, did you make good choices?
Why Stars Matter
The best rewards are gated behind star ratings:
| Reward | 1 Star | 2 Stars | 3 Stars |
|---|---|---|---|
| Credits | Base | 1.5× | 2× |
| XP | Base | 1.5× | 2× |
| Blueprint drop | None | None | Rare chance |
| Commendation | None | None | Guaranteed |
| Skill token | None | None | On milestones |
Chasing 3 stars is the primary replay incentive. A quest you’ve already completed can still yield new blueprints and commendations on a 3-star replay.
Quest Requirements
Quests may have soft gates that limit access:
- Level requirement — You must be at least this level to attempt the quest.
- Reputation gate — A minimum standing/clearance level at your agency.
- Affinity gate — A minimum score in one or more affinities (e.g., “Requires Technical 30”).
These gates are thresholds, not locks. Any player can reach any threshold with enough play. Gates encourage you to develop specific strengths while keeping everything accessible eventually.
An Important Rule
Quests never fail in the prologue. You’ll always complete them — the question is how well. This keeps the early game frustration-free while still rewarding skill and investment. Failure becomes possible in the tycoon phase, where the stakes are higher and you’re more invested.
Reward Breakdown by Quest Type
| Reward Type | Quick | Main | Side |
|---|---|---|---|
| Credits | Small | Large | Medium |
| General XP | Small | Large | Medium |
| Affinity XP | Tiny (spread evenly) | High (career-weighted) | Medium (varied) |
| Reputation | Tiny | Significant | Some |
| NPC contacts | Rare chance | Guaranteed | Sometimes |
| Blueprints | Never | Rare (3-star only) | Rare |
| Commendations | Never | On 3-star | On 3-star |
| Skill tokens | Never | Milestone quests | Rare |